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Blake Curia
Level Designer
Level Design for Games | Summer 2023
CG Master Academy

1 Week Platformer
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Utilized Unreal Marketplace Assets In Combination with My Own Art
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Modified Blueprints for Smoother and More Accessible Gameplay
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Built Jump Pads and a Wind Funnel for an Expanded Platforming Experience
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Added Conditional Conversations for More Dynamic Story Telling


2 Day Platformer
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Built an Environment With an Emphasis on Contrasting Scale
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Utilized Unreal Marketplace Assets In Combination with My Own Art
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Platforming Used as a Test of Player Skill
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Collectables Placed to Encourage Further Exploration
Below are some other projects I designed during the 10 Week Course,
each made within a few days using some provided assets from
the Unreal Marketplace in combination with my own art.
Urban Marketplace
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Focused on building an environment that was fun to explore with no special mechanics or objectives for our first week's assignment.
Egyptian Tomb
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This project focused more on building linear gameplay, adding collectables, and developing a visual style for my blockouts.
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Jungle Cave
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Demonstrated proxy mechanics for ledge climbing, using a whip to swing across pits (via teleport volumes), and performing stealth takedowns.
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